Kernel Theater /015

This is a realtime audioreactive patch made in Unity 3D for ther Kernel Festival 2015 in Desio (Milan) for my friends Deltaprocess.
It uses Leap Motion for control and move the hands and some other tools.

Main goal was to develop particles to audioreact trough mic input (amplitude) and to setting up particles collisions with the building.
Another goal was to shift camera view to match viewport for correct mapping perspective.

  • Unity3D
  • Cinema4D
  • Leap Motion
  • Syphon

2015

Mapping, 3D, Realtime

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